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	<title>Machine, a short film</title>
	<atom:link href="http://blog.machinefilm.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://blog.machinefilm.com</link>
	<description>the development blog</description>
	<lastBuildDate>Tue, 08 May 2012 21:57:03 +0000</lastBuildDate>
	<language>en</language>
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		<title>BT Sequence test</title>
		<link>http://blog.machinefilm.com/?p=1158</link>
		<comments>http://blog.machinefilm.com/?p=1158#comments</comments>
		<pubDate>Tue, 08 May 2012 21:50:49 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1158</guid>
		<description><![CDATA[This is another grade test &#8211; which is now a couple of months old, but I thought would be interesting to put up. There are some cloth penetration issues here which we&#8217;ve now solved using a combination of a custom shader (which traces a distribution of rays, out along a normal from the clothes, and [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/35945588" width="480" height="272" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>This is another grade test &#8211; which is now a couple of months old, but I thought would be interesting to put up.  There are some cloth penetration issues here which we&#8217;ve now solved using a combination of a custom shader (which traces a <a href="http://www.3delight.com/en/uploads/docs/3delight/3delight_32.html#ANC47">distribution of rays</a>, out along a <a href="http://en.wikipedia.org/wiki/Normal_(geometry)">normal</a> from the clothes, and displaces the penetrating geo back inside of the clothes), and some manual fixes in the lighting scenes.</p>
<p>We&#8217;ve also been testing the recently open-sourced <a href="http://code.google.com/p/stretchmesh/">stretchMesh</a> as a way to solve the penetration issues, which we&#8217;ve had some success with and are considering integrating into the main character rigs.</p>
<p>The eyes in this test are based on raytraced reflections, using specific reflection objects.  Since this test, our methods have shifted to instead use our <a href="http://blog.machinefilm.com/?p=1123" title="Rough comp test and 123D Catch">point cloud</a> as the reflection environment (this makes things a bit more predictable).  </p>
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		</item>
		<item>
		<title>Rough comp test and 123D Catch</title>
		<link>http://blog.machinefilm.com/?p=1123</link>
		<comments>http://blog.machinefilm.com/?p=1123#comments</comments>
		<pubDate>Mon, 12 Dec 2011 23:08:02 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1123</guid>
		<description><![CDATA[Here is a rough comp test of one of our sequences. The animation (still in progress) is by sean ermey, one of our recent team additions (I hope to have a post on our crew in the near future).  The lighting comes mostly from the digitized version of our miniature sets and is entirely the [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33524238?title=0&amp;byline=0&amp;portrait=0&amp;color=969696;fullscreen=1;" frameborder="0" width="480" height="270"></iframe></p>
<p>Here is a rough comp test of one of our sequences. The animation (still in progress) is by <a href="http://www.imdb.com/name/nm2194909/">sean ermey</a>, one of our recent team additions (I hope to have a post on our crew in the near future).  The lighting comes mostly from the digitized version of our miniature sets and is entirely the work of our &#8220;psuedo&#8221; <a href="http://en.wikipedia.org/wiki/Global_illumination">global illumination</a> framework for <a href="http://3delight.com">3delight</a>, which we call hydraLight.  The framework makes easy a color managed workflow, and multi-bounce lighting, as well as seamlessly blending strategies (raytrace, point cloud) for reflection/refractive.  More about the framework in another post.</p>
<p>We also used this sequence as our test of the newly (re)branded Autodesk PhotoFly, now called <a href="http://www.123dapp.com/catch">123D Catch</a>.  14 photos from our miniature sets (as many angles as we could get, including our shot camera), and about 3min later a fantastic 3d mesh (which we use for character interaction and color bleed).  I&#8217;ve attached some of the photos below.</p>
<p>For those interested, we&#8217;re using a <a href="http://www.arri.de/lighting/americas/location_studio_fresnels/300w_plus_fresnel.html">300W Arri Fresnel</a> (with a few layers of diffusion) for the hall light (which is perhaps a bit too sharp), a bounced 1000W Arri, with closed gates, for the moon light, and a dollhouse practical for both the interior lamp and the outdoor lamp (you can see the shadows on the curtains).  I might bring in a desk lamp instead for the hallway light if we reshoot this sequence.</p>

<a href='http://blog.machinefilm.com/?attachment_id=1139' title='cg_match_2'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/cg_match_2-150x150.jpg" class="attachment-thumbnail" alt="cg_match_2" title="cg_match_2" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1138' title='cg_match_1'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/cg_match_1-150x150.jpg" class="attachment-thumbnail" alt="cg_match_1" title="cg_match_1" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1137' title='bt010_reference.0015'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0015-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0015" title="bt010_reference.0015" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1135' title='bt010_reference.0010'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0010-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0010" title="bt010_reference.0010" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1133' title='bt010_reference.0006'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0006-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0006" title="bt010_reference.0006" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1132' title='bt010_reference.0004'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0004-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0004" title="bt010_reference.0004" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1131' title='bt010_reference.0002'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0002-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0002" title="bt010_reference.0002" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1130' title='bt010_reference.0001'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_reference.0001-150x150.jpg" class="attachment-thumbnail" alt="bt010_reference.0001" title="bt010_reference.0001" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1143' title='bt010_chrome.0002'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2011/12/bt010_chrome.0002-150x150.jpg" class="attachment-thumbnail" alt="bt010_chrome.0002" title="bt010_chrome.0002" /></a>

<p>&nbsp;</p>
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		<title>Job Posting: Animators</title>
		<link>http://blog.machinefilm.com/?p=1099</link>
		<comments>http://blog.machinefilm.com/?p=1099#comments</comments>
		<pubDate>Fri, 19 Aug 2011 23:55:03 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1099</guid>
		<description><![CDATA[Maya Animator Mid-senior level 3-4+ years production experience with Maya (although we will also take talented applicants who don&#8217;t match this criteria) 4-6 months employment Skillset: Good sense of performance, timing, weight and posing Comfortable working with a small crew (this is not a large studio situation) Can take responsibility for your own work and [...]]]></description>
			<content:encoded><![CDATA[<h3><a href="http://blog.machinefilm.com/wp-content/uploads/2011/08/4_up_construction.jpg" rel="lightbox[1099]"><img class="alignnone size-full wp-image-1101" title="4_up_construction" src="http://blog.machinefilm.com/wp-content/uploads/2011/08/4_up_construction.jpg" alt="" width="484" height="273" /></a></h3>
<h3>Maya Animator</h3>
<p>Mid-senior level<br />
3-4+ years production experience with <a href="http://usa.autodesk.com/maya/">Maya</a> (although we will also take talented applicants who don&#8217;t match this criteria)</p>
<p>4-6 months employment</p>
<p><strong>Skillset:</strong></p>
<ul>
<li>Good sense of performance, timing, weight and posing</li>
<li>Comfortable working with a small crew (this is not a large studio situation)</li>
<li>Can take responsibility for your own work and abilities</li>
<li>Able to work independently</li>
<li>Comfortable working with character, camera and vehicular animation</li>
<li>Experience with lip-sync</li>
</ul>
<p>Your job will consist of adding subtlety and finish to an already well-developed animatic. The project is performance and dialogue oriented, and based around a live action shoot (4 simultaneous reference cameras). The style is inspired by naturalistic motion (not realism) and it will be your role to bring that style to the character&#8217;s performance.</p>
<p>Additionally, there will be some animation that is not character-based, but more general (vehicles, camera, etc), as well as some crowd animation.</p>
<p>We will be assessing applicants on the basis of their character experience and reels.</p>
<p>Send a mail with your CV and a link to your reel to: <strong>recruiting@hydralab.com</strong></p>
<p>Please include [Animator] in the subject.</p>
<p>Hydralab is a small multi-talented studio in Denmark. Our projects range from feature film work to hardware and software development. We welcome new team members from all areas.</p>
<p><a href="http://hydralab.com/recruiting">Hydralab Recruiting</a></p>
<p>Experience/skills outside of your focus area are a plus.</p>
<p>Hydralab is an equal opportunity employer</p>
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		<item>
		<title>Job Posting: Previs/Layout Artist</title>
		<link>http://blog.machinefilm.com/?p=1085</link>
		<comments>http://blog.machinefilm.com/?p=1085#comments</comments>
		<pubDate>Sat, 28 May 2011 13:41:30 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1085</guid>
		<description><![CDATA[Previs/Layout Artist Mid-senior level 3-4+ years production experience with Maya (although we will also take talented applicants who don&#8217;t match this criteria) 1-2 months, with the possibility of continuing further into production Understands cameras, staging, composition, pacing, timing, general filmmaking concepts, both in animation and live action contexts Animation experience required Comfortable creating basic assets [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="font-size: 13px; font-weight: normal;"><a href="http://blog.machinefilm.com/wp-content/uploads/2011/05/machine_recruiting.jpeg" rel="lightbox[1085]"><img title="machine_recruiting" src="http://blog.machinefilm.com/wp-content/uploads/2011/05/machine_recruiting.jpeg" alt="" width="480" height="143" /></a></span></h3>
<h3>Previs/Layout Artist</h3>
<p>Mid-senior level</p>
<p>3-4+ years production experience with <a href="http://usa.autodesk.com/maya/">Maya</a> (although we will also take talented applicants who don&#8217;t match this criteria)</p>
<p>1-2 months, with the possibility of continuing further into production</p>
<p>Understands cameras, staging, composition, pacing, timing, general filmmaking concepts, both in animation and live action contexts<br />
Animation experience required<br />
Comfortable creating basic assets<br />
Broader range of skills+</p>
<p>Your job will consist of working with our previs lead to help set the blocking, tone, pacing, and direction of storytelling. The task will be to translate a live action reference cut, script, storyboards, concepts, into a working blueprint for the rest of production. This is a challenging but rewarding role, with the possibility of a substantial creative contribution.</p>
<p>We will be assessing applicants on the basis both technical know-how and storytelling skill.</p>
<p>Talented applicants will also be considered for production roles.</p>
<p>We will be soon advertising for the following positions:</p>
<ul>
<li>Animation</li>
<li>Lighting</li>
<li>Fx Artist</li>
<li>TD/Generalist</li>
<li>Compositing</li>
</ul>
<p>Send a mail with your CV and a link to your reel to: <strong>recruiting@hydralab.com</strong></p>
<p>Please include [Previs Artist] in the subject.</p>
<p>Hydralab is a small multi-talented studio in Denmark. Our projects range from feature film work to hardware and software development. We welcome new team members from all areas.</p>
<p><a href="http://hydralab.com/recruiting">Hydralab Recruiting</a></p>
<p>Experience/skills outside of your focus area are a plus.</p>
<p>Hydralab is an equal opportunity employer</p>
]]></content:encoded>
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		<item>
		<title>End of Development.</title>
		<link>http://blog.machinefilm.com/?p=1058</link>
		<comments>http://blog.machinefilm.com/?p=1058#comments</comments>
		<pubDate>Mon, 10 Jan 2011 22:15:19 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[miniatures]]></category>
		<category><![CDATA[preproduction]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1058</guid>
		<description><![CDATA[So, this is the end of a long hiatus marked by very few posts.  We&#8217;ve just entered into full production, and I&#8217;ll be keeping this blog updated. I&#8217;ll also enjoin other team members to contribute on their own work through this year. The above video is part of our recent development work, and took place [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/16429568?title=0&amp;byline=0&amp;portrait=0&amp;color=969696" frameborder="0" width="480" height="270"  webkitAllowFullScreen allowFullScreen></iframe><br />
So, this is the end of a <strong>long</strong> <a href="http://en.wikipedia.org/wiki/Hiatus">hiatus</a> marked by very few posts.  We&#8217;ve just entered into full production, and I&#8217;ll be keeping this blog updated. I&#8217;ll also enjoin other team members to contribute on their own work through this year.</p>
<p>The above video is part of our recent development work, and took place at a <a href="http://supersonic.dk/">studio</a>, and their <a href="http://www.duckling.dk/">neighbor</a>, in Copenhagen, Denmark. The video describes some of our process working with actors, miniatures and cg characters.  As we get a bit further into production, and have worked a bit more with our actors, I&#8217;ll go into some more of the details of the process.</p>
<p>credits:</p>
<ul>
<li>Director: <strong>Sunit Parekh-Gaihede</strong></li>
<li>Producer: <strong>Søren Fleng</strong></li>
<li>Animator: <strong>Nicolai Slothuus</strong></li>
<li>John: <strong>Lars Mikkelsen</strong></li>
<li>Liz: <strong>Charlotte Munck</strong></li>
<li>Sound: <strong>Rune Klausen</strong></li>
<li>Set: <strong>Karin Ørum</strong></li>
<li>Miniatures Assistant: <strong>Charléne Barre</strong></li>
</ul>
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		<title>The Danish Film Institute and other news</title>
		<link>http://blog.machinefilm.com/?p=1050</link>
		<comments>http://blog.machinefilm.com/?p=1050#comments</comments>
		<pubDate>Tue, 18 May 2010 08:27:14 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[pipeline]]></category>
		<category><![CDATA[preproduction]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1050</guid>
		<description><![CDATA[So, this blog has been pretty quiet for a couple of months. Hydralab has been busy with a number of other projects (which we hope to put up soon), and also with developing our pipeline tools. At the same time, for the last 6 months, we&#8217;ve been working with the Danish Film Institute, through their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dfi.dk/"><img class="alignnone size-full wp-image-1051" title="dfi" src="http://blog.machinefilm.com/wp-content/uploads/2010/05/dfi.gif" alt="dfi" width="278" height="92" /></a></p>
<p>So, this blog has been pretty quiet for a couple of months. <a href="http://hydralab.com"> Hydralab</a> has been busy with a number of other projects (which we hope to put up soon), and also with developing our pipeline tools.<br />
At the same time, for the last 6 months, we&#8217;ve been working with the <a href="http://www.dfi.dk/">Danish Film Institute</a>, through their <a href="http://www.dfi.dk/branche_og_stoette/new-danish-screen.aspx">New Danish Screen</a> initiative, and spending some more time with the script.  The focus of the story has sharpened considerably, and we&#8217;re now entering our second development phase, where I hope to test out some of my ideas.<br />
We&#8217;ve also stepped back to rethink the production process.  I&#8217;ll post more on this later, but our new process puts a considerable emphasis on a robust <a href="http://en.wikipedia.org/wiki/Previsualization">previs</a>, with a <a href="http://en.wikipedia.org/wiki/Skeleton_crew_%28disambiguation%29">skeleton crew</a>, before any production begins.</p>
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		<item>
		<title>Loco and the city</title>
		<link>http://blog.machinefilm.com/?p=1023</link>
		<comments>http://blog.machinefilm.com/?p=1023#comments</comments>
		<pubDate>Wed, 02 Dec 2009 23:29:56 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[LEGO]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[preproduction]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1023</guid>
		<description><![CDATA[Above is a recent motion control clip of one of our city sets (shot on our loco rig).  There&#8217;s a bit of compositing on the movie above, and we have a test running with 15 CG characters in the scene to see how much animation we need to put in for the scene to read [...]]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/28059150?title=0&amp;byline=0&amp;portrait=0&amp;color=80ceff" width="480" height="318" frameborder="0"></iframe></p>
<p>Above is a recent <a href="http://en.wikipedia.org/wiki/Motion_control_photography">motion control</a> clip of one of our city sets (shot on our <a href="http://blog.machinefilm.com/?p=633">loco</a> rig).  There&#8217;s a bit of compositing on the movie above, and we have a test running with 15 CG characters in the scene to see how much animation we need to put in for the scene to read believably.  If we get around to lighting that scene before production starts, I&#8217;ll put it up here.</p>
<p>Below are some more of the reference plates from the shoot, as well as shots from other city sets in progress.  The stand-in figures are built by the talented <a href="http://www.habermann-design.de/">Hanna Habermann</a> who will be joining the project again in January for the rest of the shoot.</p>

<a href='http://blog.machinefilm.com/?attachment_id=1025' title='MA_test_city_r3_chrome.0001'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/MA_test_city_r3_chrome.0001-150x150.jpg" class="attachment-thumbnail" alt="MA_test_city_r3_chrome.0001" title="MA_test_city_r3_chrome.0001" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1038' title='IMG_5116'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/IMG_5116-150x150.jpg" class="attachment-thumbnail" alt="IMG_5116" title="IMG_5116" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1037' title='IMG_5107'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/IMG_5107-150x150.jpg" class="attachment-thumbnail" alt="IMG_5107" title="IMG_5107" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1036' title='IMG_5103'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/IMG_5103-150x150.jpg" class="attachment-thumbnail" alt="IMG_5103" title="IMG_5103" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1035' title='IMG_5099'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/IMG_5099-150x150.jpg" class="attachment-thumbnail" alt="IMG_5099" title="IMG_5099" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1028' title='MA_test_city_r3_reference.0002'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/MA_test_city_r3_reference.0002-150x150.jpg" class="attachment-thumbnail" alt="MA_test_city_r3_reference.0002" title="MA_test_city_r3_reference.0002" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1027' title='MA_test_city_r3_reference.0001'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/MA_test_city_r3_reference.0001-150x150.jpg" class="attachment-thumbnail" alt="MA_test_city_r3_reference.0001" title="MA_test_city_r3_reference.0001" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1026' title='MA_test_city_r3_matte.0001'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/MA_test_city_r3_matte.0001-150x150.jpg" class="attachment-thumbnail" alt="MA_test_city_r3_matte.0001" title="MA_test_city_r3_matte.0001" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=1029' title='test_city_poster'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/test_city_poster-150x150.jpg" class="attachment-thumbnail" alt="test_city_poster" title="test_city_poster" /></a>

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		<title>Recruiting!!!</title>
		<link>http://blog.machinefilm.com/?p=1008</link>
		<comments>http://blog.machinefilm.com/?p=1008#comments</comments>
		<pubDate>Wed, 02 Dec 2009 22:27:01 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=1008</guid>
		<description><![CDATA[We&#8217;re now recruiting for the positions listed above.  These are on-site positions, although I&#8217;ll also consider remote work, if the experience is at a high level. In addition to the above, we&#8217;re trying to gather interns for the layout and scene setup work.  Potentially, there is also some shot work, and on-set assisting, depending on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.machinefilm.com/wp-content/uploads/2009/12/recruit_postcard.jpg" rel="lightbox[1008]"><img class="alignnone size-full wp-image-1010" title="recruit_postcard" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/recruit_postcard.jpg" alt="recruit_postcard" width="400" height="267" /></a></p>
<p><a href="http://blog.machinefilm.com/wp-content/uploads/2009/12/back_postcard.jpg" rel="lightbox[1008]"><img class="alignnone size-full wp-image-1009" title="back_postcard" src="http://blog.machinefilm.com/wp-content/uploads/2009/12/back_postcard.jpg" alt="back_postcard" width="400" height="266" /></a></p>
<p>We&#8217;re now <strong>recruiting</strong> for the positions listed above.  These are <a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=kasernevej+1,+viborg,+denmark&amp;sll=55.676294,12.568116&amp;sspn=0.192426,0.441513&amp;ie=UTF8&amp;hq=&amp;hnear=Kasernevej+1,+8800,+Viborg+Municipality,+Denmark&amp;z=15" target="_blank"><strong>on-site</strong></a> positions, although I&#8217;ll also consider remote work, if the experience is at a high level.</p>
<p>In addition to the above, we&#8217;re trying to gather interns for the layout and scene setup work.  Potentially, there is also some shot work, and on-set assisting, depending on your skill set, or how the work goes during production.</p>
<p>The work will happen at <a href="http://hydralab.com" target="_blank">our studios</a>, which are located within the <a href="http://animwork.dk" target="_blank">Animation Workshop </a>in Viborg, Denmark.  The school has a vibrant community of students and professionals, and attracts talented people from around the world.  It&#8217;s an inspiring creative environment.</p>
<p>The production runs from February to August, although we&#8217;ll be looking for interns to start as early as January.  The other positions run from two to three months.</p>
<p>Mail us at the address above (in the second postcard image).</p>
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		<title>City street</title>
		<link>http://blog.machinefilm.com/?p=958</link>
		<comments>http://blog.machinefilm.com/?p=958#comments</comments>
		<pubDate>Thu, 30 Jul 2009 13:10:36 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[miniatures]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=958</guid>
		<description><![CDATA[These are some of the images of one of our 1:24 scale city streets.  There are also some images of props, courtesy of Moddler, that we&#8217;ll be receiving in the near future and incorporating into the sets.  These sets are, as most things on the project, in process, and we&#8217;re currently adding more text (signs, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4653.JPG" rel="lightbox[958]"><img class="alignnone size-full wp-image-976" title="IMG_4653" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4653.JPG" alt="IMG_4653" width="400" height="266" /></a></p>
<p>These are some of the images of one of our 1:24 scale city streets.  There are also some images of props, courtesy of <a href="http://moddler.com/">Moddler</a>, that we&#8217;ll be receiving in the near future and incorporating into the sets.  These sets are, as most things on the project, in process, and we&#8217;re currently adding more text (signs, placards) and color to bring more life to the environments.</p>
<p>One of the problems we&#8217;ve discovered is that one can never have enough studio space &#8211; the shooting space has turned into a labyrinth of metal rails (for the motion control), computers, sets, lights, flags, bounce cards, and our monolithic fill dome (which we&#8217;ll use to try to hit the roughly 7:1 key/fill ratio we want for our outdoor environments).</p>
<p>Below are some more city shots, and some of the bedroom (which we&#8217;ve started shooting), and of the studio. There&#8217;s also a forced perspective shot &#8211; from the kitchen to the street, where we set a 1:24 street outside the 1:12 kitchen.</p>

<a href='http://blog.machinefilm.com/?attachment_id=976' title='IMG_4653'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4653-150x150.jpg" class="attachment-thumbnail" alt="IMG_4653" title="IMG_4653" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=971' title='IMG_4658'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4658-150x150.jpg" class="attachment-thumbnail" alt="IMG_4658" title="IMG_4658" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=970' title='IMG_4657'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4657-150x150.jpg" class="attachment-thumbnail" alt="IMG_4657" title="IMG_4657" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=973' title='IMG_4666'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4666-150x150.jpg" class="attachment-thumbnail" alt="IMG_4666" title="IMG_4666" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=972' title='IMG_4664'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4664-150x150.jpg" class="attachment-thumbnail" alt="IMG_4664" title="IMG_4664" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=968' title='IMG_4645'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4645-150x150.jpg" class="attachment-thumbnail" alt="IMG_4645" title="IMG_4645" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=967' title='IMG_4630'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4630-150x150.jpg" class="attachment-thumbnail" alt="IMG_4630" title="IMG_4630" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=966' title='IMG_4453'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4453-150x150.jpg" class="attachment-thumbnail" alt="IMG_4453" title="IMG_4453" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=964' title='IMG_0004'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_0004-150x150.jpg" class="attachment-thumbnail" alt="IMG_0004" title="IMG_0004" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=965' title='IMG_4419'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4419-150x150.jpg" class="attachment-thumbnail" alt="IMG_4419" title="IMG_4419" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=974' title='IMG_4683'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/IMG_4683-150x150.jpg" class="attachment-thumbnail" alt="IMG_4683" title="IMG_4683" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=987' title='signal_0006_reduced'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/signal_0006_reduced-150x150.jpg" class="attachment-thumbnail" alt="signal_0006_reduced" title="signal_0006_reduced" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=988' title='trachcan park_0008_reduced'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/trachcan-park_0008_reduced-150x150.jpg" class="attachment-thumbnail" alt="trachcan park_0008_reduced" title="trachcan park_0008_reduced" /></a>
<a href='http://blog.machinefilm.com/?attachment_id=986' title='hydrant_0012'><img width="150" height="150" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/hydrant_0012-150x150.jpg" class="attachment-thumbnail" alt="hydrant_0012" title="hydrant_0012" /></a>

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		<title>Mercurial, file browsers, and the pipeline</title>
		<link>http://blog.machinefilm.com/?p=921</link>
		<comments>http://blog.machinefilm.com/?p=921#comments</comments>
		<pubDate>Thu, 30 Jul 2009 13:10:08 +0000</pubDate>
		<dc:creator>sunit</dc:creator>
				<category><![CDATA[pipeline]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://blog.machinefilm.com/?p=921</guid>
		<description><![CDATA[So, we&#8217;ve more or less finished the first version of our file browser &#8211; a custom Qt/PyQt interface written for the project primarily by Mikkel Jans.  Above is the version view component of the browser.  The browser is the start to managing our pipeline data processes &#8211; publishing, versioning (I&#8217;ll get into that below), launching [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mercurial.selenic.com/wiki/"></a><a href="http://blog.machinefilm.com/wp-content/uploads/2009/07/browser.jpg" rel="lightbox[921]"><img class="alignnone size-full wp-image-948" title="browser" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/browser.jpg" alt="browser" width="484" height="192" /></a></p>
<p>So, we&#8217;ve more or less finished the first version of our file browser &#8211; a custom <a href="http://www.qtsoftware.com/products/">Qt</a>/<a href="http://www.riverbankcomputing.co.uk/software/pyqt/intro">PyQt</a> interface written for the project primarily by <a href="http://mikkeljans.dk/">Mikkel Jans</a>.  Above is the version view component of the browser.  The browser is the start to managing our pipeline data processes &#8211; publishing, <a href="http://en.wikipedia.org/wiki/Revision_control">versioning</a> (I&#8217;ll get into that below), launching files, and connecting (at the moment through <a href="http://en.wikipedia.org/wiki/Internet_socket">socket interfaces</a>) with our pipeline applications.</p>
<h4>Versioning:</h4>
<p><a href="http://mercurial.selenic.com/wiki/"><img class="size-full wp-image-934 alignleft" style="margin: 0px 5px 5px 0px;" title="logo-droplets-200" src="http://blog.machinefilm.com/wp-content/uploads/2009/07/logo-droplets-200.png" alt="logo-droplets-200" width="120" height="144" /></a>We&#8217;ve chosen to use <a href="http://mercurial.selenic.com/wiki/">Mercurial</a>, a <a href="http://en.wikipedia.org/wiki/Distributed_revision_control">distributed version control system</a>, for our file versioning.  A user might typically save, say, a Maya file dozens of times during a day, but she&#8217;ll commit a new revision only a handful of those dozen times.  Each commit requires a comment which describes pertinent information about that commit, and the user is able to revert to any commit in the history, or restore a commit as a separate file to a local folder.  <a href="http://mercurial.selenic.com/wiki/BranchingExplained">Branching</a> is also possible, which means that it&#8217;s relatively simple to &#8216;try out&#8217; ideas in your work files.  In a typical programming environment, you might then <a href="http://en.wikipedia.org/wiki/Merge_%28revision_control%29">merge</a> that branch with your main branch, but it&#8217;s a bit more difficult with Maya or Shake files to merge through a text editor (so we&#8217;re not addressing that aspect yet).</p>
<p>We&#8217;ve also written a standard view into our browser which displays the revision history on a selected file, with a visual graph that displays the <a href="http://en.wikipedia.org/wiki/Directed_acyclic_graph">DAG (directed acyclic graph)</a> of the file history.</p>
<p>What this means is that we don&#8217;t add user names or version increments in our naming convention &#8211; each file&#8217;s history is saved in a mercurial repository, along with comments, usernames, and other tags that we include in the <a href="http://en.wikipedia.org/wiki/Changeset">changesets</a>.  Since mercurial saves only <a href="http://en.wikipedia.org/wiki/In-file_delta">file differences</a>, and compresses that file history into a binary format, the entire mercurial repository for a file, including dozens of commits, is usually considerably less than the size of the actual file (at least for most of our work files which are saved in <a href="http://en.wikipedia.org/wiki/Ascii">ascii formats</a>).</p>
<p>Mercurial forms one of the components of our pipeline.  It allows us to easily roll-back assets, keep track of asset relationships (dev -&gt; publish), monitor user activity on work files, and have an overview of the different iterations a file goes through.  It&#8217;s relatively lightweight, cross-platform, and integrates well with our primarily <a href="http://www.python.org/">Python</a> based setup.</p>
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