Color, texture, and a making of

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MAKING OF:

At the top is a version of the test with some color/texture, and simple shaders.  I’m also posting a “Making-of” so people can follow some of the integration process.  These are both roughs – there are comp, animation, and render errors, but are nonetheless interesting for us.

While I think the test got the crew used to the general pipeline/workflow, aesthestically we’re still a bit off.  At the moment, this hits closer to something from Monster House, or Polar Express.  I’d like to move more towards stop-motion, and we hope to get in some animation studies over the next few weeks, spending time with some shots from the fantastic Madame Tutli-Putli.

At the moment, the textures are mostly without detail (both in the diffuse and specular), so we’ll be working to increase some of the sophistication.  We might also spend some time with the shaders, although I’m not yet convinced we need anything more than a blinn, some fresnel, and hi-detail textures.

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